Hello!
My rips are made from Japanese BDMV, unless stated otherwise.
In terms of video quality, my raws should be comparable to ReinForce (since I started from their settings, and then modified it).
I don’t use AA, blur, denoise and other such “enhancements”. Basically, the idea of my encodes will be: as similar to BDMV as possible, while reducing size 3-4 times. Also I will rip Audio Commentaries, interview’s and such things (everything, that’s on BD).
Again, If you found any Bugs, mistakes, problems etc. Please comment! If needed I will reencode.
About this Anime:
https://myanimelist.net/anime/42938
https://anidb.net/anime/15738
SEED PLEASE!
Acknowledgments for BDMV:
U2 Uploader
MediaInfo:
General
Unique ID : 279561550407984802573344811530795959539 (0xD251989B846EFE2DB44DED1AF3A144F3)
Complete name : D:\work\Rip\Fruits Basket the Final\[IrizaRaws] Fruits Basket the Final (BDRip 1920x1080 x264 10bit FLAC)\[IrizaRaws] Fruits Basket the Final - 01 (BDRip 1920x1080 x264 10bit FLAC).mkv
Format : Matroska
Format version : Version 4 / Version 2
File size : 1.13 GiB
Duration : 23 min 52 s
Overall bit rate mode : Variable
Overall bit rate : 6 770 kb/s
Encoded date : UTC 2021-09-16 11:45:26
Writing application : mkvmerge v60.0.0 ('Are We Copies?') 64-bit
Writing library : libebml v1.4.2 + libmatroska v1.6.4
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High 10@L5.2
Format settings : CABAC / 8 Ref Frames
Format settings, CABAC : Yes
Format settings, RefFrames : 8 frames
Codec ID : V_MPEG4/ISO/AVC
Duration : 23 min 52 s
Bit rate : 5 395 kb/s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 23.976 (24000/1001) FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 10 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.109
Stream size : 921 MiB (80%)
Writing library : x264 core 164 r3065 ae03d92
Encoding settings : cabac=1 / ref=8 / deblock=1:-2:-2 / analyse=0x3:0x113 / me=umh / subme=9 / psy=1 / psy_rd=0.70:0.00 / mixed_ref=0 / me_range=32 / chroma_me=1 / trellis=2 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=22 / lookahead_threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=9 / b_pyramid=2 / b_adapt=2 / b_bias=0 / direct=0 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc=crf / mbtree=0 / crf=17.5 / qcomp=1.00 / qpmin=0 / qpmax=40 / qpstep=4 / ip_ratio=1.40 / pb_ratio=1.30 / aq=1:1.00
Default : Yes
Forced : No
Audio
ID : 2
Format : FLAC
Format/Info : Free Lossless Audio Codec
Codec ID : A_FLAC
Duration : 23 min 52 s
Bit rate mode : Variable
Bit rate : 1 358 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 kHz
Frame rate : 11.719 FPS (4096 SPF)
Bit depth : 24 bits
Stream size : 232 MiB (20%)
Title : Main FLAC 2.0
Writing library : libFLAC 1.3.3 (UTC 2019-08-04)
Language : Japanese
Default : Yes
Forced : No
Text
ID : 3
Format : PGS
Muxing mode : zlib
Codec ID : S_HDMV/PGS
Codec ID/Info : Picture based subtitle format used on BDs/HD-DVDs
Duration : 23 min 46 s
Bit rate : 35.0 kb/s
Count of elements : 726
Stream size : 5.95 MiB (1%)
Language : Japanese
Default : Yes
Forced : No
Menu
00:00:00.000 : Intro
00:00:48.047 : OP
00:02:18.012 : Part A
00:11:52.002 : Part B
00:22:15.042 : ED
00:23:45.048 : Preview
>I don’t use AA, blur, denoise and other such “enhancements”.
Kinda sad that so many encoders don't even know the truth and start encoding.
The reason people use these so called enhancements is to fix the issues in the BDMV. Things like banding, aliasing and other artifacts are NOT intended by the studio and they are not present in the original master version made by the studio. However during the remastering process and putting the anime on disk, its compressed from many many gb to less than 10gb per episode. All that raw data compression causes all these artifacts. The good encoders(Beatrice, SCY, Kawaiika, etc) focus on eliminating these issues during the encoding process.
Sure there some faggots like Moozzi who alter the color and saturation and fuck things up but most good encoders never do that.
I think you should understand the basic concept of anime mastering when you start encoding. You think not applying AA and deband preserves the original look but thats not the case. The studio never intended there to be banding in the first place.
@vikrant9760
Do you really think encoders are too stupid to understand that original artist didn't draw banding in dark areas?
First of all, compression does not create aliasing - upscaling of art assets does. You can find scenes with different aliasing on different objects (characters and background), because original art assets were drawn in different resolution or scaled (zoomed) for a particular scene. Aliasing also can come from use of 3D models.
The reason why I don't use deband, denoise and AA is because this filters:
a.) Cannot restore the "original" image - because conversion from uncompressed frames to a video stream is irreversible.
b.) Because filters will damage other parts that they will detect as issue. For example using denoise and deband damages textures like wood and stone in dark scenes, makes it look much flatter. Using AA damages sharp edges on small objects (most notably kanji), because filters can't properly differentiate between aliasing and sharp edged object.
So the choice is not between "Buggy" unfiltered encode and "TRUE" filtered encode, but a trade-off between problems introduced by creation/mastering and problems introduced by filters. Also, extensive use of filters significantly increases the chance of having encoding bugs, which does not happen in filterless encode.
The last point is the main reason I decided not to use filters.
Comments - 8
MiRT
lorelei99 (uploader)
MiRT
ONIX
mrr
lorelei99 (uploader)
vikrant9760
lorelei99 (uploader)